Gaming in libraries

I came across an interesting post today about gaming in libraries. Indeed, it seems to be a divisive issue: some feel that computer games take away attention from reading, while others feel that they can be an important way to get teens in the door. This article in particular caught my attention because it provides stats from a number of different sources and suggests that gaming programs really do promote reading (from The Shifted Librarian):

there is indeed evidence that kids who come to the library for gaming also use the book collection more.


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